Project notes
XR cinema technology
High-resolution immersive rendering across VR and XR headsets.
- Discipline
- VR & XR
- Context
- Research
- Period
- 2019–2023
- Support
- 6G Flagship (2019) & UniOGS Infotech
Xr cinematech
6 images · Select a thumbnail to explore. Original project photographs and illustrations.
The work
I developed rendering software for immersive images and video, then extended it across multiple VR and XR headsets. The work combined custom mesh generation, projection mapping, and headset integration to support research in telepresence and perception.
Project contributions & outcomes
- Developed mesh generation and projection mapping for seamless panoramic rendering.
- Rendered 360° images up to 16K resolution and video up to 8K.
- Integrated Oculus and Varjo headsets, gaze tracking, video passthrough, and live video.
Tools & focus
UnityC#Shaders360° video
