Project notes

XR cinema technology

High-resolution immersive rendering across VR and XR headsets.

Discipline
VR & XR
Context
Research
Period
2019–2023
Support
6G Flagship (2019) & UniOGS Infotech

The work

I developed rendering software for immersive images and video, then extended it across multiple VR and XR headsets. The work combined custom mesh generation, projection mapping, and headset integration to support research in telepresence and perception.

Project contributions & outcomes

  • Developed mesh generation and projection mapping for seamless panoramic rendering.
  • Rendered 360° images up to 16K resolution and video up to 8K.
  • Integrated Oculus and Varjo headsets, gaze tracking, video passthrough, and live video.

Tools & focus

UnityC#Shaders360° video

Have a role in mind?

Let’s talk about XR, video compression, and graphics systems.

Get in touch