Project notes

Foveated neural video compression

Exploring how gaze-adaptive sampling and learned video codecs can work together for streamed VR.

Discipline
VR & XR
Context
Research in progress · Unpublished
Status
Ongoing

The work

My ongoing research explores foveated neural video compression for VR, with an interest in visual quality and efficient streaming.

Tools & focus

Neural video compressionPyTorchPythonC++GLSLCUDAPerceptual evaluation

Research status

Research in progress; no paper published yet. Current evidence comes from offline GPU experiments on sampled VR video.

Have a role in mind?

Let’s talk about XR, video compression, and graphics systems.

Get in touch