Researcher & Engineer / Helsinki, Finland

XR experiences.
Built with depth.

I’m Adhi. I build systems for immersive video, gaze-adaptive VR streaming, and neural video compression. My work connects graphics engineering with research into what people see and experience.

Portrait of Adhi Widagdo
Adhi WidagdoXR & video systemsUniversity of HelsinkiPhoto: Heikki Nenonen
From research to working systemsFoveated streamingNeural video codecsPerceptual evaluation
Selected work

Built. Measured. Explored.

All 28 projects ↗
A connected engineering background

Robotics foundations.
Immersive systems.
Smarter video.

My path started with robotics: computer vision, sensing, control, and making hardware and software work together. At the University of Oulu, I brought those skills into VR-based robotic telepresence and immersive media.

Since November 2023, my research at the University of Helsinki has focused on Cloud-XR and gaming. I develop gaze-adaptive streaming and latency compensation, and investigate neural video compression. I combine C++, GPU shaders, Python, and PyTorch with objective quality measurements and user studies.

I’m pursuing a PhD in Computer Science and looking for research and engineering opportunities in XR, video systems, and visual computing.

Explore my experience →

Have a role in mind?

Let’s talk about XR, video compression, and graphics systems.

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