One-page résumé · XR & video systems

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Adhi Widagdo

Researcher & Engineer | XR and Video Systems

adhi-w.github.io · linkedin.com/in/adhi-w · adhi [dot] cwidagdo [at] gmail [dot] com

Researcher and engineer developing gaze-adaptive VR streaming and neural video compression. Combines C++, GPU shaders, Python, and PyTorch with systems integration and perceptual evaluation.

Experience

Doctoral Researcher · Cloud-XR & Gaming

University of Helsinki · November 2023–present

  • Implemented gaze-adaptive foveation in ALVR using HLSL/Vulkan, eye tracking, and H.265 streaming; evaluated system supported native 72 FPS.
  • Developed gaze prediction and latency compensation; reported 24.04% lower mean gaze error in tested conditions, with a collaborative 30-participant study.
  • Evaluated dynamic foveation using objective quality measures and a 16-participant study; dynamic methods generally improved visual quality over static foveation.
  • Research foveated neural video compression for VR. Ongoing, unpublished work.
  • Build C++/Python research software for gaze analysis, parameter tuning, and visual-quality evaluation.
  • Collaborate with researchers at Aalto University and National Tsing Hua University; contribute to teaching and undergraduate thesis supervision.

Researcher · Immersive Telepresence

University of Oulu · 2019–October 2023

  • Integrated headset playback, gaze tracking, and event handling for immersive perception studies in 2022–2023; supported user-experience analysis.
  • Earlier work included rendering 16K panoramic images and 8K video, with Oculus and Varjo headset integration for immersive telepresence.
  • Supported robot-based headset benchmarking and Python analysis of latency, field of view, and tracking accuracy.

Selected publications

Gaze-Adaptive Foveation for Remote Rendered VR
First author · ACM Multimedia 2025

Latency-Driven Optimization for Foveation in Remote Rendered VR
First author · ACM Multimedia 2026 (forthcoming)

Investigating a simple technique to alter viewpoint height in immersive 360° video
Co-author · IEEE Conference on Telepresence 2024

Education & research training

University of Helsinki · PhD studies in Computer Science, May 2024–present. In progress.

MSc Electrical Engineering · National Taiwan University of Science and Technology (Taiwan Tech).

BASc Mechatronics Engineering · Sepuluh Nopember Institute of Technology, Indonesia.

Selected recognition

Best Student Conference Paper, CACS 2015. Team: first place, RoboCup 2015 Teen-size Technical Challenge; second place, Teen-size Soccer.

Technical skills

C++ · Python · PyTorch · HLSL / GLSL · Vulkan · GPU programming · Systems integration · Perceptual evaluation